Some countries have national ideas that shift their monthly assessment from piety to legalism (+) or mysticism (−). There are also events and missions that give an effect of monthly piety. I can`t decide, all bonuses look great, but I tend to spam mysticism because all military bonuses are useful for my war game. Piety is classified on a scale between −100 (mysticism) and +100 (legalism). Each side of the scale offers a different set of scaling bonuses, while in the middle (0 piety) offers no bonuses. High legalism to devalue spam currency and have no corruption Possible heresies: Ahmadi, Bektashi, Yazidis, Zikri. A nation may invite a student from another school and receive the bonus from that school (in addition to that provided by its own school) for a period of 20 years. There are 7 Islamic law schools, each offering a bonus to the nation that follows it and affects that nation`s diplomatic relations with other Muslim nations. The opinion modifiers emerging from Islamic law schools are as follows: With the Star and Crescent DLC, it is possible for a Muslim nation to unite Islam and represent the restoration of the caliphate as it existed in the Middle Ages. Schools have a relationship with each other that oscillates between respect, ambivalence and hatred. Although ambivalence has no effect, school nations with mutual respect or hatred will strengthen or weaken their diplomatic relations. The monthly piety accelerator effect, on the other hand, adds piety when it is greater than 0 and reduces it when it is less than zero. This effect will bring you closer and closer to the side you are already on.
Stacking this effect can be used to repeatedly increase work or reduce corruption and generate money with currency that depreciates in the Economy tab. A leader`s level of piety may be influenced by random events of piety or by a more direct approach. These can be religious conversions (exaltations), wars with heretics and pagans (increase of 25), wars with the same denomination (decrease of 16 or 33), etc. After the death of the sovereign, only 1/4 of his note of piety is inherited from the new ruler – this is supposed to represent the differences in their religious devotion. Every Muslim nation adheres to a law school. The school is predetermined (depending on the historical environment) and cannot be changed by normal means during the campaign. Newly created or forcibly converted nations may choose any school they wish to attend, provided it is not excluded from its new name. Note that Ibadi nations are more flexible and have access to Sunni and Shia schools. At 75 piety (negative or positive), it is possible to perform a special action that offers a single bonus at the expense of the piety slider by 50 towards the center.
Being primitive in the New World has massive penalties, so it makes sense that the rewards are great too. North Americans don`t have such broken mechanics, but the next patch/DLC is supposed to give them something. Interestingly, Maya, Nahuatl and Inti are 3 religions that rebels cannot switch to. The only reasonable way to go Nahuatl or Inti is to switch to a regular pagan religion (most likely animists or tengri), then get a certain province before Christians get it first, and parade for the event. Maya has no such events. To play as Maya, I think the only options are:* with Nation Designer* Bankruptcy as OPM with Maya province as its capital* Convert tons of land into Maya by rebels, then release vassals with mostly Mayan nuclei and play as vassal* Be pagan with less than 100% of the Warscore value of the provinces, Fighting against the Mayan nation and offering conversion as a terms of peace Quite a huge bore. In addition to this opinion modifier, AI-controlled nations also receive an acceptance modifier for an alliance. It depends on what is happening in the world.
Mysticism is ideal for a more religious path (and thus war), while legalism is better for economics and technology (for stabilizing your empire). Switching between the two is the key to success as a Muslim nation. I see that you always do this, interesting, the new religions of the world are still quite good. But reforming them and surviving Europeans early naturally sends you back a bit. So it could balance out somehow? Instead of inviting a well-connected scholar from another nation, the clergy privilege of “Grant Local Residence to the Scholar” grants permanent access to a scholar from a religious school of his or her choice. The school can be changed every 20 years, at the cost of the loss of −25 piety. Seems to be on the weak side for so much effort to maximize it, yes. Relations between schools are influenced by the actions of their followers. Members of various schools involved in protracted large-scale wars with each other will worsen relations. Alternatively, nations that have long and trusting alliances with each other will improve school relations. At the beginning of the campaign, each school is ambivalent about schools in their own group, while hating schools in the other group. It will cost 50 administrative powers, unless the privilege of the clergy to “establish religious schools” is active.
The conditions for this require that the welcoming nation have the following: The fourth religious idea “piety” gives +0.1 monthly piety accelerator. The only other sources for this modifier are custom ideas and some monuments: it is impossible to have more than one foreign scholar at any given time. The invitation of a scholar, when a scholar is already present, leads to his replacement. And for the sake of completeness, if you harmonize the 10 religions available as Confucians and then find harmony, which would take ~1785, you get: 2.634500 – Confucian + High Harmony + All HarmonieboniEvents accelerate this in one way or another, and you should skip Jew because there are almost no Jewish peasants, and this bonus is valued exactly at 0 (this is +15% institutional gap; absolutely worthless). So you can probably do with ~1720s approximately. Christian has a crappy bonus (-5% tiebreaker cost), but you pretty much have to harmonize it according to their number. Zoroastrian has very few pawns, but +10% trading efficiency is one of the best bonuses. Overall, Confucian is a trash step in its own right.